Car physics for Maya: drive from the keyboard or let a smart driver take a route
EOV Car Simulation is car physics for animators in Autodesk Maya. Suspension, grip, drifts and jumps come from a simulation, and you get ordinary keys on every frame. Think of it as motion capture for cars: an honest base you can then finish by hand. Drive the car yourself from the keyboard, or draw a route with a script of stunts and let the smart driver take it.
Take the wheel right in the viewport: W is gas, S is brake, A and D steer. You can't half-press a key, so the gears cap the speed, each with its own ceiling. The screen shows the speedometer, the gear and where the front wheels point. Missed a turn? Backspace rewinds three seconds and you drive on from there. Cameras switch on the move without stopping the car. When you're done, the drive is already keys on the rig.
Draw the route with the mouse right on the ground: a click places a sharp point, a drag a smooth one, and the route lies on any bumpy meshes. A corner sharper than 120 degrees tells the driver to stop and reverse. Put flags on the route, press Simulate once, and the whole run drives itself.
After the run each flag in the list shows the frame it was done on, or missed with the reason. A failed stunt doesn't break the run: the driver just drives on. Drag a flag along the curve and the run is recounted in seconds.
The model needs very little: the body in one group, each wheel in its own. No freezing and no bones needed. Fit to Model measures the wheelbase, the track and the wheel radii and puts the model on the rig. A game car on bones has Fit to Bones. You name the scene's up axis yourself, so Z-up scenes from 3ds Max work too.
The ready cameras Chase, Bumper and Cockpit ride on the car and sway with it. Any Maya camera of yours can ride on the car too, in the driver's seat for example. Save a car you have set up as a preset, and Apply Preset to Model puts it all on another scene in one click.
Bake to Keys writes the drive onto the model's own parts and takes the rig off. The scene plays without the plugin and can be passed on.
The manual in English and Russian opens right from the plugin's window: the gear, then User Manual. Two video lessons, in English and in Russian, go all the way from a bare model to a run with stunts.
Free for personal and commercial use. No registration, no limits, no ads. Every release stays available, so you can always go back to an older build.
The first release.
Car physics for Maya with live keyboard driving (WSAD-mocap), a smart driver on a drawn route with stunt flags (ramps, drifts, donuts, J-turns, stops, reverse), Fit to Model and Fit to Bones, your own cameras on the car, presets and Bake to Keys.
Checked in Maya 2019, 2020, 2022 and 2025. The archive holds the manual in English and Russian.