retime a whole Maya scene: one speed curve, live preview, bake into keys
EOV Speed Retime is a free tool for Maya that changes the speed of a whole scene with one speed curve. Slow motion on the hit, faster after it, and every character, prop and camera stays in sync. You see the new timing in the viewport at once and bake it into the keys only when it looks right.
Retiming a scene is usually manual work: select keys in the Graph Editor, scale them, shift them, then do the same for the next character. In a shot with a stunt, traffic and people on the sidewalks that takes days, and the sync still slips somewhere.
The window is a graph: animation frames across, speed from 0.1x to 4x up the side. Click the curve to add a point, drag to move it, right-click to make it smooth or a corner. The Scene ruler underneath shows which scene frame each animation frame lands on: where the scene slows down, its ticks spread apart. Curves are kept as presets, and the curve you baked is saved by itself before every bake.
Enable turns on a preview through Maya's own Scene Time Warp: the scene plays in the new timing right away, and your keys stay where they are. Edit the curve as much as you like; it has its own Undo / Redo. The 0.5x and 0.3x buttons slow down playback itself, handy for checking how smoothly the scene eases into slow motion.
The bake moves the keys of the channels to where the preview played them. Three ways: Move keys moves them as they are and lets Maya work out the tangents; Snap to whole frames puts them on whole frames; Resample every frame keys every frame, for mocap and simulations. Keep motion exact adds keys only on the frames where the moved keys alone would drift from the preview. Bake into the keys themselves or onto a new animation layer on top of everything, so the retime can be muted with one button. The whole bake is one Ctrl+Z, and a progress bar runs at the bottom of the window while it works.
Select Free Animated finds every free animated channel of the scene in one click, meaning those not driven by a constraint: a constraint gets the retime through its target. + Add takes the selection, cameras, lights and blendShapes included. Whole rigs are easiest to take by selection sets, Maya sets or EOV Selection Sets: a set is read at the moment of the bake, so a control added to it later gets the retime too.
Visibility, IK/FK and space switches are not stretched: each change keeps its length and only its start moves. Static channels, whose keys change nothing, stay as they were. Maya won't let anyone edit curves that come from a referenced file, so the tool copies such a curve into the scene and bakes the copy; the referenced file itself is not touched. Animation layers don't need merging: the keys of every layer and of their weights move together.
The archive carries a lesson in English and Russian, "Slowing down a stunt on the avenue": a street scene with about a thousand animated objects and over twelve hundred curves, where a flying car falls and tumbles. One 1x - 0.3x - 1x curve slows the crash down together with the whole city. The lesson scene and the before and after videos are in the same folder.
Caches, simulations, Alembic and image planes with a sequence are not retimed: the Time Warp may move them in the preview, and after the bake they go back to the old timing. Sound is not taken into account. Driven keys and locked curves are left alone. Switches are worth a look after the bake: the tool keeps their length, but it can't guess how that moment should look in the new timing.
Free for personal and commercial use. No registration, no limits, no ads. Every release stays available, so you can always go back to an older build.
The tool's window now matches Maya's size - on 4K and on a laptop at 150 % alike.
To update, drop the installer file into Maya and click Update - presets and settings stay.
Faster bake on long, dense takes - and a way to stop it.
To update, drop the installer file into Maya and click Update - presets and settings stay.
First public release.
The shot is nearly approved, and the note comes back: slow motion on the hit, then catch up. The scene has a stunt, traffic, people on the sidewalks and three cameras. That used to mean days of rescaling keys character by character - now it is one speed curve for the whole scene.
Installs by dropping one file into the Maya window - once for every Maya 2019-2026, checked in 2019, 2022 and 2025. The archive holds the manual and the lesson "Slowing down a stunt on the avenue" with its scene: about a thousand animated objects and 0.3x slow motion on the crash, in English and Russian. Free, MIT.