v0.1.0·Windows / Maya 2019+·Free·0.45 Mb

EOV Joint Size v0.1.0

joint size in Maya in one click: whole skeleton, locked radii, driven joints x2

DOWNLOAD FREE PROMO updated 2026-10-29
EOV Joint Size EOV Joint Size

// About

EOV Joint Size is a free tool for Maya that sets the size of your joints in one click. Select any joint of the character, press a button with a number, and the skeleton stops hiding the model. Only the way joints are drawn in the viewport changes; the animation and the rig stay as they were.

Opening someone else's rig and not seeing the character behind the joint spheres happens all the time. Scenes come in different units, rigs are built by different people, and a radius that is fine in one file turns a hand into a ball of spheres in another. Fixing it by hand - select the hierarchy, unlock the radii, type a number, lock them back - is slow, and in a reference Maya won't even let you unlock them.

One click, the whole skeleton

Select anything in the skeleton: the root, a hand, a finger. The tool climbs to the top joint by itself and changes the whole skeleton down to the fingertips; groups between joints, as in a rig, do not stop it. A selected group or mesh means the joints inside it. Nothing selected means every joint in the scene.

Four buttons, your own numbers

The 25, 50, 75 and 100 buttons set the radius at once. Right-click a button to type your own value: a character in centimetres wants one set of radii, small props another. The values are remembered for every Maya version, and the factory ones are one menu item away.

A slider for "a bit smaller"

When you want a size by eye rather than a round number, drag the slider and the whole skeleton follows live. The scale is not even, it runs from 0.01 to 1000, so it works the same in a scene with a radius of 0.5 and in one with 100. The field next to it takes any number.

By bone length

The By bone length checkbox gives every joint its own radius, by the length of its bone. A bone of median length gets the number on the button; fingers get thinner, the thigh gets thicker. It stays between a quarter and four times that number, so twist joints do not vanish and a long bone does not swallow the character.

Driven joints stand out

The Highlight driven checkbox doubles the radius of joints the rig moves: constraints, IK, driven keys, math nodes, expressions, pairBlend, a matrix in offsetParentMatrix. Plain keys, animation layers and character sets do not count. The difference holds on every click and drag, and Select driven joints selects them for a closer look in the Outliner.

Locked radii and undo

A locked radius is unlocked, set and locked back, references included, where Maya itself won't lift the lock. Every click and every slider drag is one Ctrl+Z, and the whole skeleton comes back at once. The footer of the window sums it up: how many joints changed, how many were locked, how many were skipped.

What it does not do

It does not touch the animation, joint orient or the rig - only the Radius attribute. It skips a keyed radius or one with an incoming connection: Maya would put its value back anyway, and the footer counts them. It does not recolour joints - the colour would stay in the rig. It does not change Maya's global joint size (Display - Animation - Joint Size), only the radii.

At a glance

  • Autodesk Maya 2019-2026, Windows
  • free, MIT license, open source
  • install: drag one file into the Maya window, once for every version
  • 0.45 MB archive
  • interface in English, manual in English and Russian

// Promo

EOV Joint Size 0.1 overview YouTube · v0.1.0 ↗
EOV Joint Size 0.1 overview YouTube · v0.1.0 ↗

// Specs

Version
0.1.0
Platform
Autodesk Maya 2019–2026
Price
Free (MIT)
Interface
EN
Installation
Drag one file into Maya

// Download & versions

Free for personal and commercial use. No registration, no limits, no ads. Every release stays available, so you can always go back to an older build.

0.1.0 2026-10-29 LATEST 0.45 Mb

First public release.

You open someone else's rig and can't see the character: the hands are balls of spheres, the knees are hidden in globes. Fixing it used to mean selecting, unlocking, typing and locking radii back - now it is one click.

  • One click, the whole skeleton. Select any joint - root, hand, finger - and press 25, 50, 75 or 100; nothing selected means the whole scene. Right-click a button for your own value.
  • By eye. A slider from 0.01 to 1000 and a field for any number; the skeleton follows live.
  • By bone length. Fingers thin, thighs thick: each joint gets a radius by its bone length.
  • Driven joints x2. Highlight driven doubles the joints moved by constraints, IK, driven keys or math nodes; Select driven joints picks them out.
  • Locked radii too. Unlocked, set and locked back, in references as well. One undo step per click or drag.

Installs by dropping one file into the Maya window - once for every Maya 2019-2026, checked in 2019, 2022 and 2025. Manual in English and Russian. Free, MIT.