A Maya camera from the current view: preset, gates, safe frames and mouse aiming
EOV Cam Create makes a Maya camera from the current view — not a bare one, but set up: film back, gates, mask, safe frames and viewport Show flags come from a preset. The cameras already in the scene are edited, aimed and switched from the same tool — one at a time or all at once.
Press Create camera and the new camera lands exactly where the active viewport looks from: same position, rotation and center of interest. The lens either follows the view (the angle of view is recalculated for the camera's film back) or is fixed — 40 mm for layout, say. The viewport looks through the new camera right away, and so does the tool window: make it and fix it on the spot — untick Joints, for example.
A preset is a camera set up once: aspect and resolution, lens and clipping, gates and mask, visibility, Show flags, and what to do afterwards (select it, lock the transform, put it under a group). There are four factory ones: Anim 16:9, Layout 2.39, Previs 4:3, Shorts 9:16. Your own start from any of them with one button. Frequent presets are pinned as quick buttons in the window — up to nine; a click on one makes a camera at once. The same presets head the shelf button's right-click menu.
Every camera of the scene as a button. A click — the viewport looks through the camera and it is selected; Ctrl+click adds more. Below are the lens buttons from 15 to 200 mm, the focal length and the FOV (horizontal, vertical or diagonal), an orthographic view that keeps the picture's size, and the Target Distance. Arrows and the mouse wheel change the fields, and a whole run of steps is one Ctrl+Z.
Pan camera turns the camera in place: drag down and it looks lower, drag right and it looks further right. Orbit flies it around its Target Distance, and the picture follows the mouse. The horizon stays level, one drag is one undo step, and with Auto Key on you get one key, not a hundred. Both have commands for your own hotkeys in the Hotkey Editor.
A selected perspective camera shows its rays and the frame at the Target Distance in the other viewports — you see where it looks and what it frames without looking through it. A small open plug-in draws them; they never get into a saved scene or a playblast.
Select cameras — the window shows the first one, and every edit goes onto all the selected cameras at once. Only the field you touched changes: change the mask and the mask changes, each camera keeps its own focal length and gates. Apply settings copies the first selected camera's settings onto the others, exactly.
In Maya the Show ticks live in the viewport: switch the view to another camera and the display stays from the last one. The tool keeps a Show set on the camera itself and puts it on the viewport when the cameras panel switches the view. Grab goes the other way: a camera you like becomes a preset.
A folding Hints section at the bottom of the window says what the control under the mouse does. Hints, messages and the manual come in English and Russian, chosen in the "?" menu; the button labels stay in English, as in Maya. Another language is one JSON file, no code.
An illustrated manual in English and Russian opens with F1 in the tool window. Every picture has numbered callouts: hover a line and its place lights up. Search goes through every section.
Free for personal and commercial use. No registration, no limits, no ads. Every release stays available, so you can always go back to an older build.
The first release. A camera from the current view set up by a preset, quick buttons, a cameras panel with stock lenses, FOV and orthographic view, Pan camera and Orbit, camera rays in the viewport, editing of the selected cameras and Apply settings, a Show set of its own for every camera, Grab, Hints and a manual in English and Russian.