v0.3.0·Windows / Maya 2019+·Free·1.1 Mb

EOV Cam Create v0.3.0

A Maya camera from the current view: preset, gates, safe frames and mouse aiming

DOWNLOAD FREE PROMO updated 2026-11-08
EOV Cam Create EOV Cam Create

// About

EOV Cam Create makes a Maya camera from the current view — not a bare one, but set up: film back, gates, mask, safe frames and viewport Show flags come from a preset. The cameras already in the scene are edited, aimed and switched from the same tool — one at a time or all at once.

A camera from the view

Press Create camera and the new camera lands exactly where the active viewport looks from: same position, rotation and center of interest. The lens either follows the view (the angle of view is recalculated for the camera's film back) or is fixed — 40 mm for layout, say. The viewport looks through the new camera right away, and so does the tool window: make it and fix it on the spot — untick Joints, for example.

Presets and quick buttons

A preset is a camera set up once: aspect and resolution, lens and clipping, gates and mask, visibility, Show flags, and what to do afterwards (select it, lock the transform, put it under a group). There are four factory ones: Anim 16:9, Layout 2.39, Previs 4:3, Shorts 9:16. Your own start from any of them with one button. Frequent presets are pinned as quick buttons in the window — up to nine; a click on one makes a camera at once. The same presets head the shelf button's right-click menu.

The cameras panel

Every camera of the scene as a button. A click — the viewport looks through the camera and it is selected; Ctrl+click adds more. Below are the lens buttons from 15 to 200 mm, the focal length and the FOV (horizontal, vertical or diagonal), an orthographic view that keeps the picture's size, and the Target Distance. Arrows and the mouse wheel change the fields, and a whole run of steps is one Ctrl+Z.

Pan and Orbit with the mouse

Pan camera turns the camera in place: drag down and it looks lower, drag right and it looks further right. Orbit flies it around its Target Distance, and the picture follows the mouse. The horizon stays level, one drag is one undo step, and with Auto Key on you get one key, not a hundred. Both have commands for your own hotkeys in the Hotkey Editor.

Camera rays

A selected perspective camera shows its rays and the frame at the Target Distance in the other viewports — you see where it looks and what it frames without looking through it. A small open plug-in draws them; they never get into a saved scene or a playblast.

Edit the cameras of the scene

Select cameras — the window shows the first one, and every edit goes onto all the selected cameras at once. Only the field you touched changes: change the mask and the mask changes, each camera keeps its own focal length and gates. Apply settings copies the first selected camera's settings onto the others, exactly.

Each camera keeps its own Show

In Maya the Show ticks live in the viewport: switch the view to another camera and the display stays from the last one. The tool keeps a Show set on the camera itself and puts it on the viewport when the cameras panel switches the view. Grab goes the other way: a camera you like becomes a preset.

Hints and languages

A folding Hints section at the bottom of the window says what the control under the mouse does. Hints, messages and the manual come in English and Russian, chosen in the "?" menu; the button labels stay in English, as in Maya. Another language is one JSON file, no code.

What it does not do

  • it does not animate cameras: Pan and Orbit move a camera only while you drag;
  • it does not change a camera until you select it and touch a field, a lens or a button;
  • presets are not stored in the scene: they live with you, in Documents\.eov_cam_create, shared by every Maya version;
  • it does not notice a view switched with Maya's own menu — a camera gets its Show when the cameras panel switches the view;
  • it never goes online.

Manual

An illustrated manual in English and Russian opens with F1 in the tool window. Every picture has numbered callouts: hover a line and its place lights up. Search goes through every section.

At a glance

  • Maya 2019–2026, Windows
  • install: drag one file into the Maya window, installed for every version at once; updates the same way, with Update
  • Maya 2022 and newer asks once about the rays plug-in: press Allow
  • archive 1.1 MB
  • labels in English, hints and manual in English and Russian
  • free, open source, MIT License

// Promo

EOV Cam Create 0.3 overview YouTube · v0.3.0 ↗
EOV Cam Create 0.3 overview YouTube · v0.3.0 ↗

// Specs

Version
0.3.0
Platform
Autodesk Maya 2019–2026
Price
Free (MIT)
Interface
EN labels; hints and manual EN / RU
Installation
Drag one file into Maya

// Download & versions

Free for personal and commercial use. No registration, no limits, no ads. Every release stays available, so you can always go back to an older build.

0.3.0 2026-11-08 LATEST 1.1 Mb

The first release. A camera from the current view set up by a preset, quick buttons, a cameras panel with stock lenses, FOV and orthographic view, Pan camera and Orbit, camera rays in the viewport, editing of the selected cameras and Apply settings, a Show set of its own for every camera, Grab, Hints and a manual in English and Russian.